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Question by dahc2332 · Jan 27, 2012 at 01:12 AM · cameraanimations

Camera elements

I have created an animation in with the camera fly in to the menu. When I click Play, I want the camera to fly to an other place but it would do it. This the code I'm using.

var playing : boolean = false;

function OnMouseEnter() { //Change the text color of the test renderer.material.color = Color.red; }

function OnMouseExit() { //Change the text color of the test renderer.material.color = Color.white; }

 function OnMouseDown()
  {
      if (!playing) {
       playing = true;
       animation.Play ("LevelSelect");
       yield WaitForSeconds(animation.clip.length);
       playing = false;
    }
  }

Do I have to do something more?

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Answer by Berenger · Jan 27, 2012 at 01:40 AM

First, I'm gonna assume that this script is on the camera. OnMousDown is called when the mouse is over the object the script is attached to, and only if it have a collider. So that's gonna be a problem from the camera. I suggest you use that code :

 function Update()
 {
    if( Input.GetButtonUp(0) ) // mouse left button up
    // your code
 }

If nothing happens, make sure you don't have a Time.timeScale = 0 somewhere, check if your animation is correct in the animation pannel, verify that your camera does have an animation component with the animation "LevelSelect", and that the name is right.

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avatar image dahc2332 · Jan 27, 2012 at 01:44 AM 0
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Does it matter that the camera already had a starting animation?

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Answer by dahc2332 · Jan 27, 2012 at 01:57 AM

Thank you for the advice you gave. I'm sorry that I did not make it clear that the script is on the the 3D text(Play), does all that you told me still apply or is it changed now?

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