Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JoshuaTheJoker · Jul 25, 2019 at 10:53 PM · c#variablevariables

Variable not showing update in inspector

I have a script in an initialized prefab, called show, thats not changing value in the inspector, but when I do some Debug Logs, the logs show that it is updating in the script.

I have no other instances of the script anywhere else, so I know that is not a problem.

The script:

 public class ShiTalkEffect : MonoBehaviour, IScreenEffect
 {
     [SerializeField]
     private TextMeshProUGUI textTMP;
     [SerializeField]
     private string show;
     public void Outcome(string myMove, string myStance, int myHP, int myStamina, string theirMove, string theirStance, int theirHP, int theirStamina)
     {
         show = "nothing";
         Debug.Log("My move: " + myMove);
         Debug.Log("Their move: " + theirMove);
         if(theirMove.Contains("_hit"))
         {
             show = "Gotcha!";
             Debug.Log("gotcha");
         }
         else
         {
             show = "whatever";
             Debug.Log("whatever");
         }
         
         Debug.Log("Show: " + show);
         textTMP.SetText(show);
     }
 }

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jtok4j · Jul 25, 2019 at 11:20 PM 0
Share

Greetings, First of all, which variable/output from the code in your script are you hoping to view live in the inspector?

$$anonymous$$eep on Creating.

avatar image JoshuaTheJoker jtok4j · Jul 25, 2019 at 11:58 PM 0
Share

Well, I want "show" to change. On line 24, when show is printed to the Log, it shows that it has been changed, but in the inspector, it shows no change.

avatar image jtok4j · Jul 26, 2019 at 12:00 AM 0
Share

Hmmm, I have no clue... sorry, and hopefully someone can pick this up. It looks like it should behave as you desire...

avatar image JoshuaTheJoker jtok4j · Jul 26, 2019 at 01:13 AM 0
Share

No worries! I fixed it by removing the interface, and adding a lot more code. Its not as dynamic as I would like it to be, but I have it working now.

I have no idea why the interface call was not working, but removing fixed it. But now my code is gonna be a lil more messy :/

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by JoshuaTheJoker · Jul 26, 2019 at 09:49 AM

Update: Fixed it, had to remove the interface call, and making the code call the main script directly

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using TMPro;
 
 public class ShiTalkEffect : MonoBehaviour
 {
     [SerializeField]
     private TextMeshProUGUI textTMP;
     [SerializeField]
     private string show;
     [SerializeField]
     private bool isSet;
     
     [SerializeField]
     private string myMove;
     [SerializeField]
     private string myStance;
     [SerializeField]
     private int myHP;
     [SerializeField]
     private int myStamina;
     [SerializeField]
     private string theirMove;
     [SerializeField]
     private string theirStance;
     [SerializeField]
     private int theirHP; 
     [SerializeField]
     private int theirStamina;
 
     void Start()
     {
         isSet = true;
         show = "Lets go!";
     }
 
     void Update()
     {
         isSet = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.isSet;
         if(!isSet)
         {
             myMove = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.myMove;
             myStance = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.myStance;
             myHP = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.myHP;
             myStamina = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.myStamina;
 
             theirMove = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.theirMove;
             theirStance = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.theirStance;
             theirHP = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.theirHP;
             theirStamina = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.theirStamina;
 
             Debug.Log("My move: " + myMove);
             Debug.Log("Their move: " + theirMove);
             if(theirMove.Contains("_hit"))
             {
                 show = "Gotcha!";
                 Debug.Log("gotcha");
             }
             else
             {
                 show = "whatever";
                 Debug.Log("whatever");
             }
             gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<Player>().screenEffect.isSet = true;
             Debug.Log("Show: " + show);
         }
         textTMP.SetText(show);
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by game-dev333 · Jul 26, 2019 at 06:00 AM

I tried your code. Show is changing in inspector. here is code I used. check you are not getting any error

 void Start()
 {
     StartCoroutine(trashItemsOnLevelEnd());
 }

 public IEnumerator trashItemsOnLevelEnd()
 {
     while (1==1)
     {
         Outcome("hi1", "hi1", 0, 0, "hi3", "hi4", 0, 0);
         yield return new WaitForSeconds(1);
     }

 }

 public void Outcome(string myMove, string myStance, int myHP, int myStamina, string theirMove,
 string theirStance, int theirHP, int theirStamina)
 {
     show = "nothing";
     Debug.Log("My move: " + myMove);

     int randomno = Random.Range(0, 8);
     theirMove = randomno % 2 == 0 ? "_hit" : "no";

     Debug.Log("Their move: " + theirMove);

     if (theirMove.Contains("_hit"))
     {
         show = "Gotcha!";
         Debug.Log("gotcha");
     }
     else
     {
         show = "whatever";
         Debug.Log("whatever");
     }

     Debug.Log("Show: " + show);
     //textTMP.SetText(show);
 } 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

638 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[C# Code] Why am I getting this error??? 1 Answer

Can I choose what to pass into .getcomponent<{VARIABLE}>(); 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

object assigns but does not show when added to list, or any other var 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges