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Question by VamshiKrishnaP · Feb 13, 2013 at 01:23 PM · texturequality

How to change the Quality of texture in run time ?

Hi, I have 100 textures in my project. if i make all textures type as GUI , build size will become very high.

At starting i will kept all the textures type as Normal and when am loading the textures on a screen, i want to change the texture type as GUI.

How it is possible ? can u suggest me ?

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avatar image tuhinbhatt · Feb 18, 2013 at 09:06 AM 0
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You can create an Atlas which contains multiple textures. Then you can create $$anonymous$$aterial of that atlas and access the different textures by changing the tiling and offsets of the material

avatar image VamshiKrishnaP · Feb 21, 2013 at 06:27 AM 0
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Do u have demo package of Atlas ? please share

avatar image grofie · Dec 19, 2014 at 08:23 AM 0
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Unity put them automatically into an atlas if you have the pro version and give the same Packing Tag (in the sprite import settings tab) to all sprites supposed to be in the same atlas (otherwise more atlases are created). This only works for sprites not with normal textures.

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Answer by moghes · Feb 13, 2013 at 01:50 PM

You can't change it during a real game build's runtime as there's no longer a untouched source texture to work from.

Check here for a similar post

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avatar image VamshiKrishnaP · Feb 18, 2013 at 07:25 AM 0
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Then how to solve the memory problem.... can u suggest ? Do u have any package of ATLAS usage ? i heard about ATLAS , it will help us to reduce the build size. is it correct ?

avatar image hrlarsen · Feb 18, 2013 at 08:13 AM 0
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Try to look at solutions like the NGUI package

avatar image VamshiKrishnaP · May 02, 2013 at 05:10 AM 0
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is there any process to download the fbx in to unity application without using the asset bundle ? i have to import one 3d model into my application directly ( clint will change the model in a server) .

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