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Question by
jrdmellowLTS · Jul 31, 2014 at 04:17 PM ·
guispriterenderer
Force sprite renderer as quad
Is there a way to disable the sprite's mesh clipping?
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Occasionally our build machines spit out builds where the meshes are corrupted, pieces of the sprite are clipped or the mesh generated is just a mess. Can we force quads like in the trial version of Unity?
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