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App Crashed in FMOD::SystemI::createSoundInternal
Hi all,
Can anyone help me with this crash? My game pauses at the splash screen and returns the following error in Xcode
FMOD::SystemI::createSoundInternal(char const, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO, FMOD::File, bool, FMOD::SoundI): Thread 1: EXC_BAD_ACCESS.
It's also confusing that if I check Development Builds and Script Debugging in Unity's build settings this error disappear and it runs OK. What's the difference between Development Builds and normal builds?
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