- Home /
Question by
CaptainChristian · Sep 30, 2014 at 02:05 PM ·
c#memorycompilationprofile
How do you profile memory usage during compilation?
Hi,
the used memory during compilation rises to ~3 gigs. How do I profile which components of my game are responsible for this? I don't think assets other than code assets are the cuprit here. Are there any gotchas to keep memory usage during compilation low?
Comment
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Slow script recompile time 2 Answers
Renderer on object disabled after level reload 1 Answer
How much RAM does textmesh use? 1 Answer