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Creating Realtime Cubemaps
I have been messing around with the RendertoCubemap, as seen here. But I don't understand what they are doing, and I can't even get them to render objects in my scene to a cubemap. I am trying to make it realtime, so that I can later apply it and use the cubemap as a skybox. It would be very helpful if I could have this explained to me. Thanks!
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