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Question by
Shiver · Nov 29, 2016 at 05:45 AM ·
androidandroid buildwindowsanalysis
Unity analytics not working for android or windows builds
So I've set up Unity analytics as described by the tutorial and I get custom events to appear from the Editor but I don't get any data from android devices running the game or from building it on windows.
To test, I put a game object directly in the main scene with a single behavior that runs :
Analytics.CustomEvent("BehaviorTestOnBoot");
in the Start() function. From what I gather, all I needed to do was enable the Analytics service in unity and place some code like above in the places I wanted to collect analytics from. I'm running 5.4.3f1 and even tried a small test project from scratch to see if it could work. I'm not getting any errors either.
Am I the only one running into this problem? Have some of you been able to get it to work?
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