- Home /
Controlling animator parameters from timeline
When controlling animator parameters from a clip playing from that animator's controller directly, parameters update correctly. However, when the animation clip that controls them is played on that animator via a timeline playable, the parameters do not update.
A workaround for this is to animate properties of a script that updates the animator's parameters.
However, I believe this should be possible without using scripts. This appears to be a bug, and I have submitted a report for it.
But in case I am missing something, is it possible to have an animation clip playing on an animator's animation track on the timeline -- that affects the parameters? I have not found a way to do this without using instances of a custom behavior attached to game objects to drive each the parameters (i.e. during Update()), and then animating the value property of those behaviors.
I should add that this is during play mode, where changing parameters should have an effect. In edit mode, the parameters would not have any effect since the animator is not updating.