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Question by
jonathansoto.an · Jun 01, 2014 at 09:37 PM ·
arrayinspector
See MonoScript's attributes in the inspector (when it is in an array)
I'm trying to do a script that has an array of type UnityEngine.MonoScript and I can add from the inspector as many scripts as I want :D but I also need to modify the public attributes of each MonoScript added to that array (like scripts that are added directly to the GameObject).
Explained in images: I have this:
But I want to be able to modify the attributes of VirtualBtnDefaultHandler and SceneOpenerOnPressed classes like these:
Do you know any way to do it? I'd love your help because I do not know what else I can do :(
PD: Sorry if I wrote something wrong, I'm not expert in English :)
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Comment
You can always write a custom inspector. It's pretty easy and fun.