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Device.Present is killing my Android game!!
I am making an android UAV game. On same tier mobile phones which have snapdragon cpu everything works fine. But on mobile phones which have MTK cpu my fps under 5 fps. When i check profiler then i saw Device.Present is too high. Here is my screenshots.
I disable vsync on quality settings and disable hdr - msaa and flare layer on my camera.Shadow quality is very low.But issue still alive.Any ideas about the solition?
Answer by zkry-akgul · Mar 26, 2018 at 08:59 PM
I finally figured out this issue.Its about the openGL version. I change GL version from 3 to 2 in player settings and both of snapdragon and MTK cpu's fps went up 2 levels.
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Answer by tdx110 · Feb 11, 2021 at 07:50 AM
I found the solution! In Build Setting furn off: 1.Deep Profiling Support 2. Script Debugging 3.Autoconnect Profiler I think Device.present is send data information to Unity. If you disable Developmen Build it will work normally.