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Question by $$anonymous$$ · May 31, 2014 at 05:21 PM · sendmessage

'sendMessage' is not a member of 'unityengine.transform'

pragma strict

var Dammage : int = 30; var Distance : float;

function Update () { if (Input.GetButtonDown("Fire1") ) { var hit : RaycastHit; if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.foward), hit) ) { Distance = hit.distance; hit.transform.sendMessage("ApplyDammage", Dammage, SendMessageOptions.DontRequireReceiver) ; } } }

Can someone help me please?

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Answer by Jeff-Kesselman · May 31, 2014 at 05:22 PM

Its SendMessage

Note the case.

Case is significant in most programming languages.

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avatar image Jeff-Kesselman · May 31, 2014 at 05:37 PM 0
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you also spelled forward wrong.

When in doubt, check the online unity docs. The easiest way is to google. for instance googling "Unity Vector3" would pop the docs for Vector3 up so you can check that you got the field spelling right.

avatar image $$anonymous$$ · May 31, 2014 at 05:37 PM 0
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Thank you but, I still have one problem.

'foward' is not a member of 'UnityEngine.Vector3

avatar image Jeff-Kesselman · May 31, 2014 at 06:10 PM 0
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see above, I already answered it for you.

avatar image $$anonymous$$ · May 31, 2014 at 06:19 PM 0
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Internal compiler error. See the console log for more information. output was:BCE0011: An error occurred during the execution of the step 'Boo.Lang.Compiler.Steps.EmitAssembly': 'Cannot cast from source type to destination type.'.

avatar image $$anonymous$$ · May 31, 2014 at 06:22 PM 0
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I would love it if you help me :)

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