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Racing game side walls
I am currently making a little racing game in Unity. I've designed a track in Blender and successfully imported it in Unity. My question concerns the side walls:
If you look at current formula e games like Real Racing, there are commercials all along the side walls (e.g. DHL, Visa, ...). I want to randomly distribute different commercials along the racing track. I guess this should be done in Unity and not in Blender.
Are there any common/best practices for doing this?
Answer by NorthStar79 · Dec 18, 2017 at 02:10 PM
first create an advertisement board in blender. then create all your commercials as texture and save them as separate materials, then you can create an array of materials and swap out them in real-time randomly.
Thanks for the answer. But how can I fit the board to the wall in Unity. Will I have to fix every board manually?
placing every board by hand is the best option I guess unless you have a really huge racing track. if your track is longer than few kilometres, creating an editor script that place boards will be viable.