Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Simply Vanilla Studios · Aug 29, 2014 at 01:47 PM · lagnewbielaggylow fpspolygon-count

Our Game Has Extremely Low FPS (High Poly Count?)

Our Game is based in a German City and we have added a lot of models that we have created in SketchUp - (As we are graphic designers.) We put it into our game and the FPS is really low and we have top specification computers.

I believe this is caused by the high poly-count, is there any way of fixing our low FPS? We have a deadline by a company by November, so the option given must be time-friendly.

Thanks, Harvey Calladine. CEO Of Simply Vanilla Studios

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Landern · Aug 29, 2014 at 01:49 PM 1
Share

What is your target platform?

Have you looked into Occlusion Culling? http://docs.unity3d.com/$$anonymous$$anual/OcclusionCulling.html

Have you gone through the optimizion pages in the manual? http://docs.unity3d.com/$$anonymous$$anual/OptimizingGraphicsPerformance.html

Do you have Unity Pro? Have you used the Profiler to deter$$anonymous$$e low FPS? http://docs.unity3d.com/$$anonymous$$anual/Profiler.html

avatar image Simply Vanilla Studios · Aug 29, 2014 at 02:00 PM 0
Share

No Landern, I unfortunately do not have Unity Pro at this current time, so I am unable to perform tasks like Occulusion Culling.

avatar image SantosR · Aug 29, 2014 at 02:03 PM 0
Share

Could you share any images of your models or the game scene?

avatar image Simply Vanilla Studios · Aug 29, 2014 at 02:06 PM 0
Share

This is our City, and this is a quiet road too!

city.jpg (38.5 kB)
avatar image flaviusxvii · Aug 29, 2014 at 04:52 PM 0
Share

You have not provided enough information. How many polys? How many game objects? Be as detailed as possible. http://docs.unity3d.com/$$anonymous$$anual/RenderingStatistics.html Take a screenshot with that enabled.

Show more comments

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by MrSoad · Dec 05, 2014 at 01:51 AM

From what I know of SketchUp it is not good for keeping vert counts down. You should try and import your models into another 3D package and edit them in this to reduce your vert and poly count(Blender if you have no money). Look at this as well :

http://docs.unity3d.com/Manual/DrawCallBatching.html

You are students from what I can gather on your Simply Vanilla Studios Facebook page. I think you may be able to get a very heavily discounted Unity Pro Student Licence, it is worth you looking into as what Landern suggests is spot on for performance. :

http://www.studica.com/unity

Good luck with your competition!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Kiwasi · Dec 05, 2014 at 02:04 AM

Run it through the profiler. Anything else is just guess work.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by MixPix · Dec 18, 2014 at 02:12 PM

I have experienced that alpha textures significantly affect performance (specially on mobile devices). In that screenshot I notice alot of those on the trees. Try disabling these just for the sake of troubleshooting and see if there is any difference!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Play mode lag Unity 2018.4.30f1 1 Answer

Extremely low fps in editor!!! 0 Answers

Game lags at native resolution but when run at 640x480 is fine? 3 Answers

how to increase performance? 1 Answer

my android game lag sometimes 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges