Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Antipirina · Jul 22, 2014 at 09:53 PM · arraydictionarycomparehashtable

Comparing two objects properties for the closest

I have an object with some bool properties, I want to find another object with the closest characteristics (even if they're not totally similar).

Is there a way to do that? Putting the properties in an ArrayList / Dictionary and comparing?

Thanks!

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rutter · Jul 22, 2014 at 10:22 PM 0
Share

You could write your own comparison function, sure. $$anonymous$$aybe give each item a "score" based on the number of values which match the original item?

 //for example
 if (original.fieldA == candidate.fieldA) { score++; }

Once you have a collection to test and a comparison function to test it with, the algorithm is pretty close to typical "find highest value in list" problems.

avatar image Antipirina · Jul 22, 2014 at 10:46 PM 0
Share

Yes, I was thinking something similar. But I want it to be scalable, so when I add more properies, I don't need to add more code. Any ideas?

avatar image rutter · Jul 22, 2014 at 10:49 PM 0
Share

Ah. Well, in that case, you could either keep your properties in some sort of collection (a dictionary of strings to bools?), or you could use System.Reflection to grab all fields dynamically.

avatar image Antipirina · Jul 22, 2014 at 11:02 PM 0
Share

Yes, may be using a Dictionary with a for, should solve this. Thanks! I'll try it.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Default Null Value for Key Not Found in Dictionary? 1 Answer

Hashtable(or generic dictionary) vs Enum - when do I use which? 1 Answer

String as variable name, reflection or dictionary or other 2 Answers

Comparing value of multiple ints and returning the largest. 3 Answers

JS objects in Unityscript || BCE0048: Type 'Object' does not support slicing. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges