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Question by
joshmann971 · May 15, 2014 at 10:25 PM ·
guibuttonresolution
Changing screen resolution with GUI Buttons
Hello everyone, I am having the greatest of troubles with changing resolutions within the game. A little help? What I am trying to do is have a set of buttons that when each is clicked, they change the resolution. Here is my script.
//defaultres
(Screen.SetResolution(1920,1080,true));
//button
var bsize : int;
var cguis : GUIStyle;
//toggle
private var toggleTxt : boolean = false;
function OnGUI() {
GUI.Box(Rect(0,0,Screen.width,Screen.height),"");
GUI.Box(Rect(Screen.width/5,Screen.height/20,800,20),"Video Options", cguis);
GUI.Toggle(Rect(Screen.width/12.2,Screen.height/1.23,120,20),toggleTxt,"Toggle Fullscreen");
GUI.Button(Rect(Screen.width/20,Screen.height/6,bsize,bsize*.3),"800x600");
GUI.Button(Rect(Screen.width/20,Screen.height/3.5,bsize,bsize*.3),"1024x768");
GUI.Button(Rect(Screen.width/20,Screen.height/2.45,bsize,bsize*.3),"1280x600");
GUI.Button(Rect(Screen.width/20,Screen.height/1.89,bsize,bsize*.3),"1280x960");
GUI.Button(Rect(Screen.width/20,Screen.height/1.52,bsize,bsize*.3),"1360x768");
GUI.Button(Rect(Screen.width/4,Screen.height/6,bsize,bsize*.3),"1400x1050");
GUI.Button(Rect(Screen.width/4,Screen.height/3.5,bsize,bsize*.3),"1600x900");
GUI.Button(Rect(Screen.width/4,Screen.height/2.45,bsize,bsize*.3),"1680x1050");
GUI.Button(Rect(Screen.width/4,Screen.height/1.89,bsize,bsize*.3),"1920x1080");
}
Comment
Answer by VesuvianPrime · May 15, 2014 at 11:05 PM
Gui.Button returns a boolean, so you can see when it's clicked:
if (GUI.Button(Rect(Screen.width / 20, Screen.height / 6, bsize, bsize * 0.3f), "800x600"))
Screen.SetResolution(800, 600, true);
You could save yourself a lot of pain by writing a general case method:
private void _DrawResolutionButton(Rect position, int x, int y)
{
string niceName = string.Format("{0}x{1}", x, y);
if (GUI.Button(position, niceName))
Screen.SetResolution(x, y, true);
}
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