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Player not taking any damage
Player is not taking any damage the variable "the dammage" is called from another script called AdvancedAI.
first script : PlayerStats
#pragma strict
var Health = 100;
function ApplyDamage (TheDammage : int)
{
Health -= TheDammage;
if(Health <= 0)
{
Dead();
}
}
function Dead ()
{
Debug.Log("The Enemy Has Attacked");
}
second script : AdvancedAI
var Distance;
var Target : Transform;
var lookAtDistance = 25.0;
var chaseRange = 15.0;
var attackRange = 1.5;
var moveSpeed = 10.0;
var Damping = 6.0;
var attackRepeatTime = 1;
var controller : CharacterController;
var gravity : float = 20.0;
public static var TheDammage = 100;
private var attackTime : float;
private var MoveDirection : Vector3 = Vector3.zero;
function Start ()
{
attackTime = Time.time;
}
function Update ()
{
Distance = Vector3.Distance(Target.position, transform.position);
if (Distance < lookAtDistance)
{
lookAt();
}
if (Distance > lookAtDistance)
{
renderer.material.color = Color.green;
}
if (Distance < attackRange)
{
attack ();
}
else if (Distance < chaseRange)
{
chase ();
}
}
function lookAt ()
{
renderer.material.color = Color.yellow;
var rotation = Quaternion.LookRotation(Target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
}
function chase ()
{
renderer.material.color = Color.red;
MoveDirection = transform.forward;
MoveDirection *= moveSpeed;
MoveDirection.y -= gravity * Time.deltaTime;
controller.Move(MoveDirection * Time.deltaTime);
}
function attack ()
{
if (Time.time > attackTime)
{
Target.SendMessage("ApplyDammage", TheDammage);
Debug.Log("The Enemy Has Attacked");
attackTime = Time.time + attackRepeatTime;
}
}
function ApplyDammmage ()
{
chaseRange += 30;
moveSpeed += 2;
lookAtDistance += 40;
}
Answer by myasinay · Apr 18, 2015 at 11:16 AM
Not "ApplyDammage" It should be "ApplyDamage"
Target.SendMessage("ApplyDamage", TheDammage);
Answer by Fappp · Apr 21, 2015 at 10:06 AM
I would like to suggest to search and replace every Dammage with Damage first. Correct spelling of your vars is really something important when sharing code with others or working on projects together!
That aside, I see some more improvements you can make to proof this code:
Assign your PlayerStats script in the AdvancedAI script:
Make the function public:
var healthScript = Target.gameObject.GetComponent("PlayerStats"); PlayerStats.SendMessage("ApplyDamage", TheDamage); function ApplyDamage (TheDamage : int){ Health -= TheDamage;
that should do the trick
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