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Question by
HydroPixel · Mar 02, 2021 at 12:04 PM ·
animationrigidbodypickupguns
How do I make my PickUp system for my guns have a smooth animation when you pick it up? (PickUp System script below)
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class GrapplePickUpController : MonoBehaviour { public GrapplingGun gunScript; public GrapplingRope grapplingRopeScript; public Rigidbody rb; public BoxCollider coll; public Transform player, gunContainer, fpsCam;
public float pickUpRange;
public float dropForwardForce, dropUpwardForce;
public bool equipped;
public static bool slotFull;
private void Start()
{
//Setup
if (!equipped)
{
grapplingRopeScript.enabled = false;
gunScript.enabled = false;
rb.isKinematic = false;
coll.isTrigger = false;
}
if (equipped)
{
grapplingRopeScript.enabled = true;
gunScript.enabled = true;
rb.isKinematic = true;
coll.isTrigger = true;
slotFull = true;
}
}
private void Update()
{
//Check if player is in range and "E" is pressed
Vector3 distanceToPlayer = player.position - transform.position;
if (!equipped && distanceToPlayer.magnitude <= pickUpRange && Input.GetKeyDown(KeyCode.E) && !slotFull) PickUp();
//Drop if equipped and "Q" is pressed
if (equipped && Input.GetKeyDown(KeyCode.Q)) Drop();
}
private void PickUp()
{
equipped = true;
slotFull = true;
//Make weapon a child of the camera and move it to default position
transform.SetParent(gunContainer);
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.Euler(Vector3.zero);
transform.localScale = Vector3.one;
//Make Rigidbody kinematic and BoxCollider a trigger
rb.isKinematic = true;
coll.isTrigger = true;
//Enable script
gunScript.enabled = true;
grapplingRopeScript.enabled = true;
}
private void Drop()
{
equipped = false;
slotFull = false;
//Set parent to null
transform.SetParent(null);
//Make Rigidbody not kinematic and BoxCollider normal
rb.isKinematic = false;
coll.isTrigger = false;
//Gun carries momentum of player
rb.velocity = player.GetComponent<Rigidbody>().velocity;
//AddForce
rb.AddForce(fpsCam.forward * dropForwardForce, ForceMode.Impulse);
rb.AddForce(fpsCam.up * dropUpwardForce, ForceMode.Impulse);
//Add random rotation
float random = Random.Range(-1f, 1f);
rb.AddTorque(new Vector3(random, random, random) * 10);
//Disable script
gunScript.enabled = false;
grapplingRopeScript.enabled = false;
}
}
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