- Home /
Question by
diogm · May 30, 2014 at 07:26 PM ·
objectspositioningscreen.widthscreen.height
Positioning across various resolutions
Hi, i'm instantiating some objects dynamically and I can't position them correctly across different resolutions.
void generateSequence(){
System.Random rand = new System.Random ();
Texture2D[] cardTex = cardList.ToArray();
Texture2D[] baloonsTex= baloonsList.ToArray();
GameObject txt = Instantiate(TextPrefab) as GameObject;
txt.guiText.text = "Try to memorize...";
txt.name = "mem_text";
txt.transform.position = new Vector3 (Screen.width * 0.0003f, Screen.height * 0.00083f, 0);
txt.guiText.fontSize = 50;
cardSeq = new GameObject[numCards];
float x = (Screen.width * 0.00052f)/numCards;
float y = (Screen.height * 0.00053f);
float pixelX = Screen.width * 0.20f;
float pixelY = Screen.height * 0.56f;
int b = 0;
int listLength;
if(difficulty==3) b=1;
for (int i=0; i<numCards; i++) {
GameObject card = Instantiate(cardSeqPrefab,new Vector3(x,y,0), Quaternion.identity )as GameObject;
if(difficulty==2)
b = rand.Next(2);
Texture2D auxTex;
listLength = rand.Next(cardTex.Length);
if(b==0)
auxTex = cardTex[listLength];
else auxTex=baloonsTex[listLength];
card.guiTexture.texture=auxTex;
card.guiTexture.pixelInset = new Rect(0,0,Screen.width * 0.18f,Screen.height * 0.27f);
nameIt(card, listLength);
if(!start){
GameObject empty_card = Instantiate(cardSeqPrefab,new Vector3(x,y,0), Quaternion.identity )as GameObject;
empty_card.guiTexture.texture = empty_card_tex;
empty_card.guiTexture.pixelInset = new Rect(0,0,Screen.width * 0.14f,Screen.height * 0.27f);
empty_card.SetActive(false);
empty_card.name = i+"empty";
empty_card.layer = 2;
emptiness[i]=empty_card;
}
cardSeq[i] = card;
x = x + (Screen.width * 0.0001f);
card.layer = 2;
}
start = true;
AudioClick.Instance.Play (SOUNDS.FLIP_CARD);
countdown = 5f;
state = (int)_gameState.Memorizing;
}
There's some lines in this code that do not add up for the position but I wanted to paste the whole function. Ok, so on my pc it gets the correct positioning, but I tried on my brother's laptop and the objects got out of place. What can I do to fix this problem? Thanks!
Comment
Your answer
Follow this Question
Related Questions
Screen height and width confusion 1 Answer
Unity 3.5.7 Android Screen returns the wrong value? 0 Answers
How to set screen boundaries on a moving camera 1 Answer
Screen.width and Screen.height sometimes flipped for Android 1 Answer
Touchscreen input: Moving the player using screen.width & screen.height 1 Answer