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Question by
bartleycollin · May 30, 2014 at 05:06 PM ·
rigidbodyobjectglitchpopping
Rigidbody pops to the other side of the map
I have a simple level set up with a quad that has a box collider, and a rigidbody. If I hit play, instead of falling to the ground, it pops to the complete other side of the map. We're talking hundreds of meters. The rigidbody isn't touching anything either.. Any ideas?
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