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Question by Dartmor · Sep 12, 2014 at 03:29 AM · guitextscore

C#: Q about creating Score system using GUItext

My game is a round maze where you need to roll the ball to the center. I need to create a score system ( i guess with gui text ) of how many times overall player hits the center with the ball. But i don't know what i am doing wrong in my code...

 using UnityEngine;
 using System.Collections;
 
 public class Reset2 : MonoBehaviour {
 
     private int Score = 0;
     public GUIText MaxScore; //and yes i've dragged created gui text into empty field//
     private GameObject[] Wally;
     private Vector3 initialPosition;
     private float distance = 0.5f;
     
     void Start () {
         initialPosition = transform.position;
     }
     
 
     void Update () {
         transform.Translate(Vector3.zero * Time.deltaTime);
 
 
         
         if( Vector3.Distance(transform.position, Vector3.zero) < distance)
         {
             transform.position = initialPosition;
             Application.LoadLevel(Application.loadedLevel);
 
             Score++; //i've tried "Score = 1;" too//
             MaxScore.text=" " + Score; //Gui text is empty///
 
         
         }
 
 
     }
     
 }
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Answer by Mehul-Rughani · Sep 12, 2014 at 03:45 AM

Try This....Hope It Will Help You

using UnityEngine; using System.Collections;

         public class Reset2 : MonoBehaviour {
          
     public static int Score;
         public GUIText MaxScore; //and yes i've dragged created gui text into empty field//
         private GameObject[] Wally;
         private Vector3 initialPosition;
         private float distance = 0.5f;
         
         void Start () {
             initialPosition = transform.position;
         }
         
         
         void Update () {
             MaxScore.text=" " + Score; //Gui text is empty///
             transform.Translate(Vector3.zero * Time.deltaTime);
     
             if( Vector3.Distance(transform.position, Vector3.zero) < distance)
             {
                 transform.position = initialPosition;
                 Score++; //i've tried "Score = 1;" too//
                 Application.LoadLevel(Application.loadedLevel);
             }
         }
     }
         }


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avatar image Dartmor · Sep 12, 2014 at 04:46 PM 0
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It seem to work, but i can't store "Score++;", because no matter where i put it, when the level reloads, it clear "Score" value

avatar image Dartmor · Sep 12, 2014 at 05:43 PM 0
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i guess it's becayse void doesn't return any value outside?

avatar image Mehul-Rughani · Sep 15, 2014 at 03:11 AM 0
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When You Load Your Level All The Variables are Reset to their original value Thats Why I Had Declare Score as a static Variable.

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