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Question by pigaroos · Sep 01, 2019 at 05:36 PM · triggerrigidbody2dcollision2d

Trigger detection failing when laggy

Hello everyone, in my game (2D) I check if a player has gone on the wrong path by a trigger. However, when the player is going a little faster than normal, and if the game is a little laggy, it seems to skip over a detection once in a while. I have set the player's rigidbody's collision dectection to continous, while the obstacle is a collider with a trigger. How do I go by improving the situation? Additionally, would adding more triggers/colliders work (though it would be time consuming)?

Thanks for any insight.

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