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Question by mountainfire · May 14, 2014 at 04:05 AM · c#axisballmouse orbit

Changing to use relative Axis

I have a simple marble rolling game right now. The marble will move and everything, but only along the x and z axis relative to the world.

 void FixedUpdate()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
         Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
 
         rigidbody.AddForce(movement * speed * Time.deltaTime);
     }

i have a camera mouse orbit applied to my main camera so the player can orbit around the ball. However, even if i move the camera, the ball doesn't change. It will still move along the world axis. If i have the camera facing one way and I make the ball move forward, instead of it moving in the direction I'm looking it moves forward in the world. How can i change this so the ball moves relative to the camera? thanks in advance.

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Answer by robertbu · May 14, 2014 at 04:20 AM

Between lines 6 and 8, add:

 movement = Camera.main.transform.TransformDirection(movement);
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avatar image mountainfire · May 14, 2014 at 12:26 PM 0
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thanks. Worked perfectly

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