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Question by Ryutsashi · Jun 25, 2013 at 06:21 AM · beginnerfreezeforloop

Beginner: For Loop freezing unity

Well, just as it says at the top. I have an empty game object and a script attached to it. The script should loop through some numbers representing coordinates for future objects but as soon as I hit play in unity, the whole program freezes. The function is called from inside Start() and I tried putting a print command inside to verify that it gets to that point but the program freezes completely so nothing is printed to the console anyway. I have to kill it from within task manager every time.

 function Start () {
     PlaceStars();
 }
 
 function PlaceStars () {
     objectID = 1;
     
     for (zCoordinate = universeRadius; zCoordinate > -universeRadius * 2; zCoordinate++) {
         for (xCoordinate = universeRadius; xCoordinate > -universeRadius * 2; xCoordinate++) {
             //NewStar(xCoordinate, zCoordinate);
             print(xCoordinate + ", " + zCoordinate);
         }
     }
 }

The variables are in the right place, of the right type and instantiated already. Ask if you need more details but I can't think of anything else right now. Thanks for any help in advance.

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avatar image Ryutsashi · Jun 25, 2013 at 06:31 AM 0
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Yep, I'm a fool once again :P Thank you so much. Corrected :) I can't believe I didn't see that when I've specifically been searching for an infinite loop.

avatar image AlucardJay · Jun 25, 2013 at 06:31 AM 0
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no problem, I shall convert to answer then.

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Answer by AlucardJay · Jun 25, 2013 at 06:26 AM

 for (zCoordinate = universeRadius; zCoordinate > -universeRadius * 2; zCoordinate++) {


while zCoordinate is greater than -universeRadius * 2 , zCoordinate ++ .

this would infinitely loop, right?

universeRadius is +ve I assume, zCoordinate = universeRadius is +ve,

while zCoordinate is greater than -universeRadius * 2 : while a +ve value is greater than a -ve value

zCoordinate ++ : the +ve value gets even larger, more +ve ?!

Infinite loop.

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