Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by goo-muffin · Jan 31, 2013 at 06:05 PM · camerarotationtransformplayereuler

Euler makes my look script stop...

Hi!

When I use this code for assigning the rotation of my player the look script lags very heavy:

 #pragma strict
 var cameraObject :GameObject;
 function Update () {
     transform.rotation = Quaternion.Euler(0, cameraObject.GetComponent(look).yRotation, 0);
 }


My look script:

 var lookSensivity :float = 5;
 @HideInInspector
 var yRotation :float;
 @HideInInspector
 var xRotation :float;
 @HideInInspector
 var currentYRotation :float;
 @HideInInspector
 var currentXRotation :float;
 @HideInInspector
 var yRotationV :float;
 @HideInInspector
 var xRotationV :float;
 var lookSmoothDamp :float = 0.1;
 var invert :boolean;
 var showCursor :boolean;
 
 
 
 function Update(){
 
 
         
         
         yRotation += Input.GetAxis("Mouse X") * lookSensivity;
         
         if(invert)
             xRotation += Input.GetAxis("Mouse Y") * lookSensivity;
         else
             xRotation += Input.GetAxis("Mouse Y") * lookSensivity * -1;
         
         xRotation = Mathf.Clamp(xRotation, -90, 90);
         
         currentXRotation = Mathf.SmoothDamp(currentXRotation, xRotation, xRotationV, lookSmoothDamp);
         currentYRotation = Mathf.SmoothDamp(currentYRotation, yRotation, yRotationV, lookSmoothDamp);
         
         transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
         
         if(showCursor != true)
             Screen.showCursor = false;
         else
             Screen.showCursor = true;
             
         Screen.lockCursor = true;
     
 }

Can you help me how to fix this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by whydoidoit · Jan 31, 2013 at 06:10 PM

Shouldn't you be using the currentXRotation etc in the transform.rotation line?

  transform.rotation = Quaternion.Euler(currentXRotation, currentYRotation, 0);

Now sure whether all the cursor stuff is necessary every frame, otherwise it looks ok. When you say lagging, do you mean the stats is giving you a low FPS?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image goo-muffin · Jan 31, 2013 at 06:13 PM 0
Share

yes normaly it is like you said but I already changed it to see wheather this was the reason. But it doesn't matter. No it doesnt lag but the camera is too fast, to slow... Just like if there was a collider somewhere between.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Locking world rotation of child 1 Answer

Quaternion Slerp Sanity Check 1 Answer

Rotating objects to specific angle 3 Answers

2D Camera Rotation Along Level Boundaries 1 Answer

Simplist way to rotate camera 180degrees on trigger? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges