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Question by TimoVssn · Feb 24, 2014 at 09:23 PM · androidgamesave

how to save a android game

I am making a android game and i have a int variable that i want to be saved if the game is quit so when you start playing again you still have you're highscoe. this is my code:

 #pragma strict
 
 static var highscores : int = 0;
 
 function Start () {
 
 } function Update () {
 
 if(highscore.score > highscores){
 
 highscores = highscore.score;
 
 } guiText.text = highscores.ToString();
 
 }

i want the variable: highscores, to be saved.

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avatar image raptorkwok · Feb 25, 2014 at 10:21 AM 0
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only Android ?

avatar image TimoVssn · Feb 25, 2014 at 11:05 AM 0
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yes, why?

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Answer by fffMalzbier · Feb 25, 2014 at 09:29 AM

Yu can use the PlayerPrefs for that

https://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html

You could add to your script:

     function OnDisable() {
         PlayerPrefs.SetInt("Highscore", highscores); //Save Highscore OnDisable 
         PlayerPrefs.Save();
     }
 
     function OnEnable () {
         highscores = PlayerPrefs.GetInt("Highscore",0); //Load Highscore OnEnable 
     }

It works on all platform ,so far i could test it, at least at win/mac/iOS/Android.

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avatar image TimoVssn · Feb 25, 2014 at 10:18 AM 0
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thank you it works!

avatar image raptorkwok · Feb 25, 2014 at 10:22 AM 0
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the official documentation needs to be updated; it doesn't mention mobile platform at all !

avatar image raptorkwok · Feb 25, 2014 at 10:25 AM 0
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Also, it is recommended to supply 2nd parameter in GetInt() to set the default value.

avatar image fffMalzbier · Feb 25, 2014 at 11:14 AM 0
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Thanks for the hint agoraptorkwok (i added it).

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