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Question by Orggrim · Dec 01, 2012 at 02:02 AM · audiotriggeraudiosourceplay

Play Audio Sound OnTriggerEnter

Hi, I wanted an audio sound to play when the player entered a trigger.

In this case, I wanted a "splat" sound to play when the player touched the ground

Here is the code I have so far...


 var SplatNoise: AudioSource;
 
 function OnTriggerEnter(other:Collider)
 {
       if (other.tag == "Player")
       {
         SplatNoise.AudioSource.Play();
     
     }
 }


I also tried using AudioClip, but that didnt seem to work either, I dont seem to get any errors, but the sound just doesn`t play. Let me know if you need anymore info.

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Answer by azmat786n · Dec 01, 2012 at 06:29 AM

 var soundFile:AudioClip;
 
 function OnTriggerEnter(trigger:Collider) {
      if(trigger.collider.tag=="your_collider_tag") {
         audio.clip = soundFile;
         audio.Play();
      }
 }

i hope this is helpful for you.. :)

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Answer by Loius · Dec 01, 2012 at 04:59 AM

Another illustration of the importance of maintaining CamelCase for classes and functions versus camelCase for variables.

SplatNoise, as a variable, should be called splatNoise. SplatNoise can't have a non-function member named AudioSource, because that starts with a capital letter. I have no idea how you're not getting an error, but congrats.

AudioSource does not have an AudioSource member. It's already an AudioSource. Just use splatNoise.Play()

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