- Home /
Zero-Out Animation Transition
I'm trying to make one animation ("Walk") switch to another animation ("FireRun"). I have all states linked to Any State with 3 booleans Firing, Jumping, and Walking.
The problem is that states "FireRun" and "Walk" always have slight delays before switching from one to the other. Right now, left-clicking Instantiates bullets, so that takes place before the character enters the "FireRun" animation. The "Walking" animation keeps going for a split-second before switching. The following shows the two states and their Conditions:
"Walking"
"FireRun"
What I've tried:
Checking/unchecking Atomic.
Shrinking 'Blending Times'.
Recreating Animator Transitions between every single animation.
Answer by ARRAYEWHY · Feb 20, 2014 at 03:11 PM
Turns out all I had to do was link one animation to another one by one, testing the game every time another animation is added until something breaks. Animation works fine now!