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Question by potu1304 · Dec 01, 2012 at 05:19 PM · guicollidertriggerenter

Trigger GUI working wrong

Hello!

I have a script that should activates a trigger when you enter the collider. But if I start the scene the trigger is already true. What is wrong with the script?

 using UnityEngine;
 using System.Collections;
 
 public class dialogue : MonoBehaviour {
     public bool triggered = false;
     public float WaitTime = 4;
     public Collider collision;
     public Texture2D textureToDisplay;
         void OnTriggerEnter(Collider other)
     {
         if (other.tag == "Player")
         {
             triggered = true;
             WaitTime -= Time.deltaTime;
             if (WaitTime < 0)
             {
                 triggered = false;
                 Destroy(this);
             }
         }
     }
     
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     
      void OnGUI() {
         if (triggered = true){
         GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
             GUI.Label(new Rect(10, 40, textureToDisplay.width-500, textureToDisplay.height-500), textureToDisplay);
         }
         }
 }
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Answer by aldonaletto · Dec 01, 2012 at 05:39 PM

You're actually setting triggered to true in this instruction:

   if (triggered = true){

You should use the equality operator == instead:

   if (triggered == true){

or, better yet, use just the boolean variable:

   if (triggered){

Boolean variables are intended to be used this way, not to be compared to true or false - when you compare a boolean to true, the result is exactly the value of the boolean, thus this is redundant (and a magnet for errors like this one).
By the way, you should move the timing code that clears triggered to Update (it will not work fine inside OnTriggerEnter):

  ...
  void Update(){
      if (WaitTime > 0){
          WaitTime -= Time.deltaTime;
          if (WaitTime <= 0)
          {
               triggered = false;
               Destroy(gameObject);
          }
      }
  }
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avatar image latsushi · Feb 27, 2014 at 12:50 AM 0
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Thank you aldonaletto. This helped me as well :-)

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