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Question by NikolajKB · May 27, 2014 at 03:17 PM · c#animation2d

How do i change speed of 2D animation

I tried useing: animation["AnimationName"].speed = 2;`

I get the error "MissingComponentException" because i don't have an animation attached to the object, because i only use the "animator" component

if i add the animation to the object i get "NullReferenceExeption"

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avatar image meat5000 ♦ · May 27, 2014 at 03:17 PM 0
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Looks like you are mixing Legacy and $$anonymous$$ecanim.

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Answer by itsa · May 27, 2014 at 10:10 PM

Use animation window to make the animation, by changing the sample you can increase and decrease speed.alt text


animationwindow.png (30.3 kB)
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avatar image NikolajKB · May 28, 2014 at 04:10 PM 0
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I need to change the speed while the game is running

avatar image itsa · May 28, 2014 at 08:50 PM 0
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 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript1 : $$anonymous$$onoBehaviour 
 {
     private Animator anim;
     
     void Start () 
     {
         anim = gameObject.GetComponent<Animator> ();
     }
 
     void Update () 
     {
         if(Input.Get$$anonymous$$ouseButton(0))
         {
             anim.speed = 2f;
         }
         else
         {
             anim.speed = 1f;
         }
     }
 }
avatar image itsa · May 29, 2014 at 08:13 AM 0
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is this ok?

avatar image NikolajKB · May 31, 2014 at 04:24 PM 0
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Works, thank you very much.

avatar image Joshburger · Feb 25, 2020 at 09:59 AM 1
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Ugh! How can I change that value in a new version of Unity? I'm using 2019.2.11f1 and I can't find any sample field :c

avatar image Sxythe Joshburger · Feb 25, 2020 at 10:29 AM 1
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You can enable the sample rate from the three dots at the top right of the animation window

alt text

annotation-2020-02-25-112658.png (8.1 kB)
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