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Question by himmelattack · Jan 29, 2015 at 02:29 PM · editorinspectoreditor-scriptingdebug

Is it possible to extend the playing and debugging process?

The documentation describes how to add custom inspectors and editors to Unity via script. But is it possible to hook in or override existing behavior like playing and debugging?

For example, would it be possible to start, stop, and rewind the debugging process via a script and custom GUI?

Thanks for your help!

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avatar image meat5000 ♦ · Jan 29, 2015 at 02:32 PM 0
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You would generally perform this kind of Debug with $$anonymous$$ono or VS using a Stepthrough.

avatar image himmelattack · Jan 29, 2015 at 02:56 PM 0
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Right, I'm talking about going beyond that kind of behavior to do a record/playback kind of process. Like what Bret $$anonymous$$has shown in Inventing On Principle.

avatar image meat5000 ♦ · Jan 29, 2015 at 03:04 PM 0
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I don't see the relevance of your link. So I removed it.

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