- Home /
Encrypt native plugins/protect IP
We want to release a unity package for asset store. The package contains a native library and the library contains our IP. It is important for us that users cannot easily grab our library and use it in another context.
First we want to prevent unity users from extracting our library from the unity package. Is there anyway we can encrypt the library in the unity package (.unitypackage)?
Secondly, if a game uses our unity package, how can we ensure that it is not possible to extract our native library from the game app? For instance by encrypting the library and only decrypt into memory at runtime.
We know that a skilled person would be able to extract the library no matter what we do but we want to make it as hard as possible to extract it.
Your answer
Follow this Question
Related Questions
Is it possible to have editor-only native plugins? 0 Answers
Creating a native photo picker screen on iOS 2 Answers
Why does deferred rendering flip the view and change the viewToWorldMatrix? 0 Answers
How to unload / dereference an object c plugin? 0 Answers
How can the native Unity plugin be initialized before the Direct3D rendering device is created? 2 Answers