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Question by
TripodGRANNE · Feb 25, 2012 at 04:19 AM ·
rotationvector3rotaterotatearound
Rotate One Object Around Another
Hello, this has been bothering me really bad for the past hour and i still cant figure it out. Im trying to get one Sphere to rotate around another Sphere. This is my code:
using UnityEngine;
using System.Collections;
public class Shooting : MonoBehaviour {
public Transform player;
void Update () {
transform.RotateAround (player.position, Vector3.up, 20 * Time.deltaTime);
}
}
Ive tried so many things to try to get this to work and there has been absolutely no progress, also to be quiet honest i usually dont have these kind of simple problems haha.
Thanks for the help
Comment
Answer by KrisCadle · Feb 25, 2012 at 05:41 AM
Maybe this will help http://unifycommunity.com/wiki/index.php?title=Simple_planetary_orbits