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Question by StephanK · May 26, 2014 at 02:02 PM · editoreditor-scripting

NullReferenceException in UnityEditor.InspectorWindow.GetEditorsWithPreviews (UnityEditor.Editor[] editors)

I made a CustomEditor that displays a button in the inspector that allows to open another scene. If I click that button it does open the correct scene, but the console reports a NullReferenceException with the following stack trace:

NullReferenceException: Object reference not set to an instance of an object UnityEditor.InspectorWindow.GetEditorsWithPreviews (UnityEditor.Editor[] editors) UnityEditor.InspectorWindow.DrawPreviewAndLabels () UnityEditor.InspectorWindow.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

I expect this is because I am triggering the scene load from inside the OnInspectorGUI function. I tried delaying the call to the end of OnInspectorGUI, but that doesn't fix my problem. What I probably need to do is call the function outside of any gui function. Is there a way to do that with the Button still being shown in the inspector?

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avatar image avee · Sep 13, 2014 at 03:59 AM 0
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Hi! I'm having the same problem as you. Did you ever get around this?

avatar image dan19 · May 15, 2015 at 07:45 PM 0
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Same problem, same thoughts. Haven't figured this out yet. Also had a weird error when using BuildPipeline.BuildPlayer() from an EditorWindow's OnGUI() method, don't know if it is related.

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