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Question by apiotuch · May 26, 2014 at 02:19 AM · movementplayernavmeshcharacter controller

Using Navmesh for Player navigation

Currently I am using the built in character controller prefab to navigate in a scene. However, I would like to restrict player movement to the navmesh I create with a terrain (with obstacles). I have no problem creating the navmesh, however, I do not know how to set the character controller to stop navigating using character motor component and start navigating utilizing the created navmesh.

Do I have to code it or is there a component already available (or a different prefab) I can get started with?

Just to clarify, I want to restrict Player movement not AI movement to the navmesh.

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Answer by srmojuze · May 18, 2015 at 12:36 PM

Hi I found this: https://stpdev.wordpress.com/2012/06/13/unity3d-navmeshagent-for-player-control/

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