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Question by sooonism · May 26, 2014 at 01:54 AM · colorrenderernull reference exception

gameobject.renderer.material.color get null reference

I want to sample the material color of matchcube and apply it to somequad. matchcube have its own c# script to control some dynamic value. I have this code:

 GameObject somequad = GameObject.Find("quad1");
 GameObject matchcube = GameObject.Find("cube1");
 Color thiscolor = matchcube.renderer.material.color;///<--this cause the problem!
 somequad.renderer.material.color = thiscolor;



And I am getting an null reference. But I had done this before and it did not give me any error. Any idea what I had done wrong?

Or should I make the renderer.material.color public? if there is a way?

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avatar image robertbu · May 26, 2014 at 01:55 AM 0
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Check the value of the 'matchcube' after the Find(). $$anonymous$$ake sure that the game object is really named 'cube1' not some other name like 'Cube1'. Also make sure that the object with this name is not an empty game object. Verify there is only one game object with the name 'cube1' in the scene.

avatar image sooonism · May 26, 2014 at 02:00 AM 0
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I just check, the name have no problem. By the way, matchcube is a prefab object. Would that be the case?

avatar image robertbu · May 26, 2014 at 02:38 AM 1
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GameObject.Find() will only find object active in the scene. If you instantiated the object, then the name will have 'clone' appended, which will also cause you an issue with finding.

avatar image shanth · May 26, 2014 at 05:58 AM 0
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I think your shader doesn't have any color property, that also causes an error. Once check with that.

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Answer by vvkkumar06 · May 26, 2014 at 06:58 AM

You have instantiated your gameObject then do something like

GameObject matchcube = GameObject.Find("cube1(Clone)");

I hope it will work.

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