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Question by matteonite · Jun 15, 2014 at 02:19 PM · c#networkinginstantiaterpc

Network.Instantiate doesn't update in Hierarchy?

So I have a game scene for a multiplayer game and the player can spawn in. This works fine. However when the player goes into his inventory to "Build" a house. It Network.Instantiates the house prefab at the players position. I can see the house in the client in the game screen, but it doesn't show up in the Hierarchy in the client..?

Only when i restart the server and the houses re Network.Instantiate does it show up in the client Hierarchy...

Any Answers?

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avatar image matteonite · Jun 15, 2014 at 02:34 PM 0
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Any ideas.

avatar image matteonite · Jun 15, 2014 at 02:44 PM 0
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..........

avatar image AndyMartin458 · Jun 15, 2014 at 05:54 PM 0
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@matteonite this is a pretty vague question, but I think your best bet is to look at your game in scene view. Click the house in the scene view, and the game object will highlight in the hierarchy.

avatar image matteonite · Jun 16, 2014 at 01:09 AM 0
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thats not it. instantiated objects show up in scene but not hierarchy,..?

avatar image matteonite · Jun 16, 2014 at 01:09 AM 0
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its just weird

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