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Question by Sun · Mar 15, 2010 at 07:12 AM · importsystemtxt

I'm using Java Script with import System.IO.

I'm using Java Script with import System.IO.

import System.IO; var fileName = "crayons.txt"; I play animation for using this script.

and i built this script to Xcode for iPhone from Unity1.5.1, and i did build & go. but when i runed application. iPhone could't load "crayons.txt" file i think. i did add "crayons.txt" file in Xcode. do i have to add source in Xcode? this app run in Unity without error.

Please let me know . or Tell me way to solved problem.

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avatar image Lipis · Mar 15, 2010 at 10:44 AM 0
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Never played with the iPhone version.. any help from this question? http://answers.unity3d.com/questions/5677/how-do-i-get-the-application-path

avatar image naruse · Mar 22, 2010 at 01:18 PM 0
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maybe you would like to use PlayerPrefs if the "crayons.txt" is not really large. :)

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Answer by Waz · Apr 30, 2010 at 06:47 AM

Would the Unity TextAsset class serve your purpose instead?

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