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Question by
NoahTheHedgehog · Mar 30, 2020 at 01:44 PM ·
terrainalignmentcapsulecollideralign two objects
How to rotate a player to match the terrain slope?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float moveSpeed;
//public Rigidbody theRB;
public float jumpForce;
public CharacterController controller;
private Vector3 moveDirection;
public float gravityScale;
public Animator anim;
public Transform pivot;
public float rotateSpeed;
public GameObject playerModel;
public bool grounded;
private Vector3 posCur;
private Quaternion rotCur;
// Start is called before the first frame update
void Start()
{
pivot.parent = null;
controller = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update()
{
/*theRB.velocity = new Vector3(Input.GetAxis("Horizontal") * moveSpeed, theRB.velocity.y, Input.GetAxis("Vertical") * moveSpeed);
if (Input.GetButtonDown("Jump"))
{
theRB.velocity = new Vector3(theRB.velocity.x, jumpForce, theRB.velocity.z);
}*/
//moveDirection = new Vector3(Input.GetAxis("Horizontal") * moveSpeed, moveDirection.y, Input.GetAxis("Vertical") * moveSpeed);
float yStore = moveDirection.y;
moveDirection = (transform.forward * Input.GetAxis("Vertical") * moveSpeed) + (transform.right * Input.GetAxis("Horizontal") * moveSpeed);
moveDirection.y = yStore;
if (controller.isGrounded)
{
moveDirection.y = 0f;
if (Input.GetButtonDown("Jump"))
{
moveDirection.y = jumpForce;
}
}
moveDirection.y = moveDirection.y + (Physics.gravity.y * gravityScale * Time.deltaTime);
controller.Move(moveDirection * Time.deltaTime);
if (Input.GetAxis("Horizontal") !=0 || Input.GetAxis("Vertical") !=0)
{
transform.rotation = Quaternion.Euler(0f, pivot.rotation.eulerAngles.y, 0f);
Quaternion newRotation = Quaternion.LookRotation(new Vector3(moveDirection.x, 0f, moveDirection.z));
playerModel.transform.rotation = Quaternion.Slerp(playerModel.transform.rotation, newRotation, rotateSpeed * Time.deltaTime);
}
anim.SetBool("isGrounded", controller.isGrounded);
anim.SetFloat("speed", (Mathf.Abs(Input.GetAxis("Vertical")) + Mathf.Abs(Input.GetAxis("Horizontal"))));
}
}
Is there a code I can add to make it so the character can be rotated to be aligned with the terrain? It is in unity 3D, and I'm not using a capsule collider as my player collision. I want to find out how to rotate the player to align them with the terrain because I am trying to make a sonic game, and I can't find out how to rotate the player on slopes, or loops, like in Sonic Adventure 2.
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