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Question by Zac Sergey · May 24, 2014 at 08:25 PM · c#networkingmasterserver

Cannot connect to Unity3D master server from another device(computer)

I'm making an Online FPS. Now I have a workable client&server system on my local machine. And now I'm trying to make my Mac as master server. I download the Master Server and Facilitator. I compiled them and it looks like that they are working. I check it through the Unity3D's window and on the build of my game - on my computer master server creates a game and client can connect to it, but when I try to connect to master server from another computer(not my Mac) it shows me an error : "Cannot connect to master server(my ip here). Is it working?" How can I fix it? All processes are working(Master Server & facilitator. facilitator also shows my connections from my computer, not from others)

The server setup code :

 // Use this for initialization
         void Awake () {
             MasterServer.ipAddress = "my ip address";
             MasterServer.port = 23466;
 
             Network.natFacilitatorIP = "my ip address ";
             Network.natFacilitatorPort = 50005;
         }
 
 void OnGUI() {
 if (GUILayout.Button("create server")) {
         Network.InitializeServer(4, port, true); //SHOWS ERROR FROM OTHER DEVICES
         MasterServer.RegisterHost(gameType,mapName); //SO DOES IT
 }
 
 if (GUILayout.Button("connect")) {
 Network.Connect(data);
 }
 
 }
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