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Question by NK_Jake · Jun 11, 2014 at 07:09 PM · u3dxt

Just got u3dxt essentials, throws errors and doesn't load examples.

Initally started by loading the webview example, all the buttons have a null object for _webview.

Then tried kitchen sink, throws:

 EntryPointNotFoundException: UP_CoreXT_init
 U3DXT.Core.CoreXT._Init ()
 U3DXT.Core.CoreXT..cctor ()
 Rethrow as TypeInitializationException: An exception was thrown by the type initializer for U3DXT.Core.CoreXT
 U3DXT.iOS.Native.Internals._CoreInit..cctor ()
 Rethrow as TypeInitializationException: An exception was thrown by the type initializer for U3DXT.iOS.Native.Internals._CoreInit
 U3DXT.iOS.Native.UIKit.UIAlertView..cctor ()
 Rethrow as TypeInitializationException: An exception was thrown by the type initializer for U3DXT.iOS.Native.UIKit.UIAlertView
 U3DXT.iOS.GUI.GUIXT.ShowAlert (System.String title, System.String message, System.String cancelButton, System.String[] otherButtons)
 KitchenSink.OnGUI () (at Assets/U3DXT/Examples/KitchenSink/KitchenSink.cs:61). 


did i miss something or?

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avatar image Jeff-Kesselman · Jun 11, 2014 at 07:09 PM 0
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You are a lot more likely to get useful help for a third party library in their own support forums then here.

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Answer by u3dxt · Jun 11, 2014 at 09:53 PM

Hi NK_Jake, please see answer to http://answers.unity3d.com/questions/722313/u3dxt-essentials-gives-200-errors-on-xcode-51-buil.html.

It is likely that you are building on Windows from Unity, and then running the generated Xcode project on Mac. The U3DXT build script currently does not support Windows, but we are looking into it.

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avatar image NK_Jake · Jun 13, 2014 at 05:41 PM 0
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so your library only works with a mac? I don't remember seeing that in the asset store description and would probably be a good thing to put in there... It was only 2$ but I would've been piiiissseeddd if i got the full version. there's also no FAQ on your website which that information could also be included in.

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