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How can I create voxel based terrain ?
I am looking for a method to create destructible terrain, and destructible buildings, and I think that voxel based terrain can solve this for me (I saw a game that had voxel based terrain, or at least that's what the one who presented the game said, and everything was destructible). Can you reference me to a good tutorial ?
Answer by lawleagle · Jun 13, 2014 at 10:26 PM
I wasn't looking for that kind of voxel terrain because I do not intend to make a MineCraft copy at the moment. I was looking for this kind of voxel based terrain: (1:40) https://www.youtube.com/watch?v=Rc1ztktWxJs
I was looking for tips on what Everquest Next Landmark did with their super-cool 100% destructible terrain. And they said that it's voxel based terrain. (3:38) https://www.youtube.com/watch?v=_laLyRrRRg8
Some hints for me ?
if you want smooth voxels, then you can use the inbuilt unity terrain and modify it's vertices based on a noise field. Unity has perlin noise inbuilt
Answer by babaji1234 · Jun 13, 2014 at 10:53 AM
voxel terrain may look simple but is very difficult to create, if you have enough programming experience then first check out these series till about part 20 or so to get the hang of voxels - https://www.youtube.com/watch?v=_3ZODVA0yKQ, then check out these series for optimization - http://studentgamedev.blogspot.in/2013/08/unity-voxel-tutorial-part-1-generating.html Hope it helps
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