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Question by hgeghamyan · Oct 10, 2014 at 08:46 AM · c#template

C# Script Template - how to make custom changes?

I found template files in "[Unity-installation-folder]\Editor\Data\Resources\ScriptTemplates" and edited 81-C# Script-NewBehaviourScript.cs.txt file as I wish (Note: Use for example Notepad++ as administrator for editing). Now I want to add Current Date, Developer Name, Project Name and other project corresponding data by default. Can someone post full list of available Key Vars (like we have now #SCRIPTNAME#)?

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Answer by gjf · Oct 10, 2014 at 09:11 AM

looks like there are only a few, and none that you're looking for :(

"#NAME#" - filename without extension

"#SCRIPTNAME#" - as defined

"#SCRIPTNAME_LOWER#" - looks like it'll use the script name, starting with a lower case letter.

for what you're after, you're better off writing your own. it's relatively straightforwrad - there are many editor script tutorials. or maybe some kind soul has posted on the wiki/asset store.

EDIT: i forget about this:

https://www.assetstore.unity3d.com/en/#!/content/2668

i made some mods to it a long time ago, if you're interested i'll try to dig it out.

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avatar image $$anonymous$$ · Oct 16, 2014 at 07:09 AM 0
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