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How Do I Achieve an Additively Blended Look with a 3D Object?
I've been trying a few different shaders to create a look similar to using an additive or screen blend mode in Photoshop, After Effects, etc, but applied to a 3D object, every transparency shader I've tried shows parts of the geometry through the model. Any help would be greatly appreciated, even just to tell me what sort of terminology I should use, I haven't had much luck with Google.
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Answer by Pangamini · Oct 04, 2021 at 07:31 PM
Depth Prepass. Create a shader with a pass that doesn't write any color (use ColorMask 0) adn only writes depth. This pass must be rendered before the visible ones.