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Question by Bramadian · Mar 22, 2014 at 01:11 PM ·

2D game Player walks trough walls

hello there.

im a beginner in Unity and i am making a 2D game. the problem is: i got a wall in my world. like a fence or a brick wall. you know what i mean. but my player keeps walking trough the walls. i already set up colliders for the sprites (walls) same for the player. but when the colliders touch each other. they ignore each other and the player can walk trough it. i think i need a script for it. but i dont kniw wich script.i already searched on google but it didn't help me. hope someone out there know it!

thanks! Bram Z

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avatar image Pigifying · Mar 22, 2014 at 01:13 PM 0
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Did you make sure that box collider is checked off? If it is make sure "Is Trigger" is not checked off.

avatar image Destran · Mar 22, 2014 at 01:14 PM 0
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also make sure you character is alligned on the z-axis with the walls or they won't collide

avatar image Ankit Priyarup · Mar 22, 2014 at 01:21 PM 0
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Well you can check if collider are placed in right position. You can check this by selecting your player and wall and watching game played in editor.

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Answer by joseques · Mar 22, 2014 at 01:29 PM

Bu sure youre using Colliders from the Physics 2D of the components menu. The z axis it's not important in 2D collisions. Check you are using colliders2D and rigidbody2d with your gameobjects.

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avatar image Destran · Mar 22, 2014 at 01:32 PM 0
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z axis can be if you're doing 2.5, like layering sprites or what not.

avatar image joseques · Mar 22, 2014 at 01:39 PM 0
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Yeah the layers visually will be separated but the collisions still works. I have an image explaining that but im not on my computer right now.

avatar image Destran · Mar 22, 2014 at 01:40 PM 0
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yea I get what you're saying

avatar image joseques · Mar 22, 2014 at 01:44 PM 0
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If you want a more deeper explanation. Look my answer at this thread

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Answer by Bramadian · Mar 26, 2014 at 08:42 AM

thanks, i fixed it and now it doesn't walk trough walls anymore. now im a little bit closer to finishing the game. thanks!

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