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This question was closed Mar 10, 2014 at 04:47 PM by vexe for the following reason:

The question is answered, right answer was accepted

This post has been wikified, any user with enough reputation can edit it.
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Question by aled96 · Mar 10, 2014 at 12:45 PM · rotationangleif

Check angle

I need to know the angle of rotation of an object and i wrote this code:

 Vector3 moveDirection;
 
 Quaternion angle;
 
 float ang;
 
 
 void Update{
 
 moveDirection = this.transform.position;
 
 angle = this.transform.rotation;
 
 if(Input.GetKey(KeyCode.UpArrow)){
 
 ang = angle.y;
         if(ang >= 270f && ang <= 90f)
             moveDirection.x += 0.2f *Mathf.Cos(angle.y);
     else if(ang >= 90f && ang <= 270f)
         moveDirection.x -= 0.2f*Mathf.Cos(angle.y);
 }

But it doesn't work, i don't know why, it never enter in the if or else.... Why ? Please comment this question :)

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Answer by whydoidoit · Mar 10, 2014 at 12:47 PM

Try using the eulerAngles instead - you are accessing parts of a quaternion which are not what you are expecting. (See http://unitygems.com/quaternions).

     var angle = transform.eulerAngles;
     ...
     ang = angle.y;
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