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Question by NutellaDaddy · May 22, 2014 at 08:14 PM · movementplayervectorsnormalized

How to make a normalized movement script?

I have a simple normalized movement script ,but how could I add jumping? Is there a better way to do this so that I can have running speeds and such? I want to have a script like the FPSWalkerEnhanced script ,but that has normalized movement. Any help would be great! Thanks! Here's the script: using UnityEngine; using System.Collections;

 //
 //THIS SCRIPT CONTROLS THE MOVEMENT OF THE PLAYER 
 //
 public class PlayerMovement : MonoBehaviour 
 {
     //ALL OF THE PUBLIC VARIABLES
     public float walkSpeed = 6.0f;
     public float runSpeed = 12.0f;
 
     //ALL OF THE PRIVATE VARIABLES
     private Vector3 moveDirection;
     private float speed;
 
     void Start () 
     {
         speed = walkSpeed;
     }
     void Update () 
     {
         moveDirection = new Vector3 (Input.GetAxisRaw ("Horizontal"),0, Input.GetAxisRaw ("Vertical")).normalized;
     }
     void FixedUpdate()
     {
         rigidbody.MovePosition (rigidbody.position + transform.TransformDirection(moveDirection) * speed * Time.deltaTime);
     }
 }
 
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avatar image NutellaDaddy · May 23, 2014 at 01:47 AM 0
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bump bump

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Answer by RetepTrun · May 23, 2014 at 02:34 AM

Use raycast.

Cast down, get back a hit and then rotate yourself normal to the hit.

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avatar image NutellaDaddy · May 23, 2014 at 02:59 AM 0
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Can you show some example script of how I could do this?

avatar image RetepTrun · May 24, 2014 at 04:14 PM 0
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From one of my scripts should give you more of an idea you need to change ray to make it point down rotate yourself to r

void FixedUpdate () { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast((ray),out hit)){ aimPoint=hit.point; thing.position=aimPoint; Vector3 r =hit.point.normalized; //focus here } }

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