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Question by ARRAYEWHY · Feb 19, 2014 at 12:17 PM · animationanimatortransition

Zero-Out Animation Transition

I'm trying to make one animation ("Walk") switch to another animation ("FireRun"). I have all states linked to Any State with 3 booleans Firing, Jumping, and Walking.

The problem is that states "FireRun" and "Walk" always have slight delays before switching from one to the other. Right now, left-clicking Instantiates bullets, so that takes place before the character enters the "FireRun" animation. The "Walking" animation keeps going for a split-second before switching. The following shows the two states and their Conditions:

alt text

"Walking"

alt text

"FireRun"

What I've tried:

  1. Checking/unchecking Atomic.

  2. Shrinking 'Blending Times'.

  3. Recreating Animator Transitions between every single animation.

walking.png (23.0 kB)
firerun.png (27.3 kB)
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Answer by ARRAYEWHY · Feb 20, 2014 at 03:11 PM

Turns out all I had to do was link one animation to another one by one, testing the game every time another animation is added until something breaks. Animation works fine now!

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