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Question by woofsy · May 22, 2014 at 04:56 AM · animationtriggeritems

How to Trigger Animation After x Items Collected?

Below is my code I am working with, how can I trigger an animation once x1 items are collected?

using UnityEngine; using System.Collections;

public class Item : MonoBehaviour {

 ///////////////////////////////////////////////////////////////////////
 ///This file goes on a Collectable Game Object that is in your scene///
 ///////////////////////////////////////////////////////////////////////



 //Set up variables for text output on screen, and audio
 //This will create "open slots" in your editor, on the object that has this script
 //You will drop in your GuiText and Audio into the open slots.
 public GUIText TextOutput;
 public AudioClip SoundToPlay;
 
 //Set up variable for number of items collected.
 //Each time you collect something, this can be updated to be you "inventory" of that item.
 public static int itemCounter = 0;

 

 //Code for when the player collides with an item to collect.
 void OnTriggerEnter (Collider other)
 {
     //When something hits the collectable, if it is the player that touches the collectable,
     //Play a noise,
     //Display some text,
     //Update the inventory,
     //Delete the prefab.
     if ((other.tag == "Player")&& (Item.itemCounter == 0)) {
         //Play the audio at the collectables position
         AudioSource.PlayClipAtPoint (SoundToPlay, this.transform.position);

         //Update the GuiText
         TextOutput.text = 
             "Coin Found";
              

         //Update the varible for the # of items you have in your inventory
         //The below code is a "shorthand" method of writing itemCounter = itemCounter +1;
         itemCounter += 1;
     
         //Simulate collection by destroying the prefab object
         Destroy (gameObject.transform.parent.gameObject);
     
     }

         
     
     }



 }

}

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Answer by fafase · May 22, 2014 at 05:02 AM

Have a script on the player that keep track of the items and increase that value each you collect. Check that value to play the anim.

 public class ItemOnPlayer:MonoBehaviour{
    int item;
    public int Item{
       get{return item;}
       set{
            item += value;
            if(item == 10)// Play animation
         }
    }
 }

on your collision script:

 if (other.tag == "Player"){
      other.gameObject.GetComponent<ItemOnPlayer>().Item++;
      // rest of code
 }
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Answer by Maerig · May 22, 2014 at 05:07 AM

You already have a counter named itemCounter in your script, so you just need to use it :
l.38

 itemCounter += 1;
 if(itemCounter >= numberRequired) {
     other.animation.Play ("animationName"); 
 }
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avatar image woofsy · May 22, 2014 at 02:50 PM 0
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I tried implementing the code with the animation name and it's still not triggering the gate animation to work. I know the item counter works because I have it triggering other stuff. I'm not sure what I'm doing wrong, but here is the code I tried doing below

if (Item.itemCounter == 1) { other.animation.Play ("ga$$anonymous$$nimation");
}

avatar image Maerig · May 26, 2014 at 06:20 AM 0
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Your script is in the Item class isn't it ? If not, you might want to change Item.itemCounter to itemCounter. Else, it probably means the problem comes from the animation. Have you tried to display a Debug.Log() ins$$anonymous$$d ?

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