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Select parent object when LOD object is clicked
Hello,
My models have lod submodels. This means every gameobject have three children that having different quality of mesh.
The problem is when I am trying to click on a gameobject for translating it, editor selects one of the LOD models. So I have to find it in hierarchy tree and click to parent of that object to translate it properly.
How can I arrange the editor in a way that when I am clicking on LOD object it selects the owner object of LOD Group component?
Comment
I have the same problem, and never had it in older unity versions... maybe a bug